Pixel Envy

Written by Nick Heer.

Apple Publishes More Information About WWDC 2020 Labs, Adds Mac Version of Developer App

David Smith:

Details in the Developer app for the WWDC Labs. Looks like you request day before with a specific question/Radar, then they review and assign them. Then they are done via Webex audio/screen share.

Apple:

Your appointment confirmation email will include your appointment time and duration (between 10 and 55 minutes, depending on the lab). It will also include a link to a Webex audio call where you’ll connect with an Apple engineer and can share your screen if you wish. Recording is not allowed; be ready to take notes. Please do not share confidential information during your appointment.

Taylor Lyles, the Verge:

Apple has released a Mac version of its Apple Developer app, a week before its Worldwide Developers Conference kicks off. Apple initially launched the app in late 2019, but it was only available to iPhone, iPad, and Apple TV users.

Dan Moren, Six Colors:

The design suggests that this is yet another Mac Catalyst app, à la the Podcasts and TV apps — it features the same sidebar-based interface — and offers the same features as the iOS version.

Stephen Hackett:

It’s cool that the Apple Developer app is on the Mac, but why is the text so tiny? Why can’t I increase the size of that list of videos to read their full names?

It also requires MacOS Catalina.

Update: I put together the above before I had a chance to play around with Developer for MacOS. Now that I’ve spent some time with it, it looks and feels very similar to every other MacOS Catalyst app. Text is blurry and too small on my non-Retina MacBook Air because it’s being drawn at a different size and then scaled, everything happens in one window, and clicking on sections in the sidebar takes a few tenths of a second to activate. If you click the “Full Screen” button, videos still aren’t shown at full screen, though they do fill up the entire window.

What’s even more frustrating is that the sidebar-based Mac app would make a decent iPad app if its controls were optimized for touch. The iPad app is, more or less, just a bigger version of the iPhone app.