Apple vs. Emulation reverttosaved.com

The AltStore (italicized note mine):

After 3 months in review β€” including 30+ days for appeal β€” UTM SE was approved for PAL πŸŽ‰ [The E.U.-only Apple-blessed version of AltStore.]

Apple also called us to say they decided to allow it in the App Store too, what a coincidence!

Our first set of 3rd party apps is now notarized, and will be available for PAL users soon πŸ™‚

Finally. This was the emulator rejected just before WWDC from appearing in the App Store because Apple only wanted to allow emulators for gaming consoles, not retro personal computers.1 Apple also prevented it from being notarized for alternative distribution, which is something it should not be doing unless its executives really like skeptical phone calls from regulators.

One caveat, though: UTM SE is a JIT-less build. Its developers were originally resigned to its permanent rejection but I think their perseverance paid off, even if its performance is below developers’ and users’ expectations.

Riley Testut:

Thanks Apple for once again proving the best way to change the App Store rules is to submit an app to AltStore :)

Craig Grannell:

As a fan of emulation and safeguarding gaming’s history, I find myself increasingly frustrated with Apple in this space. It has – either by intent or incompetence – created the circumstances in which iOS has a confused, messy, inconsistent emulator ecosystem.

The word Grannell uses in the headline of this article β€” “incoherent” β€” is apt. At least there is now the tiniest bit of competition in the market for iPhone software distribution.


  1. Someday, someone will submit a vintage smartphone game emulator to the App Store and really test the iPhone-as-a-console theory. ↥︎