Apple’s Restrictions on Third-Party Hardware Interoperability ericmigi.com

There is a free market argument that can be made about how Apple gets to design its own ecosystem and, if it is so restrictive, people will be more hesitant to buy an iPhone since they can get more choices with an Android phone. I get that. But I think it is unfortunate so much of our life coalesces around devices which are so restrictive compared to those which came before.

Recall Apple’s “digital hub” strategy. The Mac would not only connect to hardware like digital cameras and music players; the software Apple made for it would empower people to do something great with those photos and videos and their music.

The iPhone repositioned that in two ways. First, the introduction of iCloud was a way to “demote” the Mac to a device at an equivalent level to everything else. Second, and just as importantly, is how it converged all that third-party hardware into a single device: it is the digital camera, the camcorder, and the music player. As a result, its hub-iness comes mostly in the form of software. If a developer can assume the existence of particular hardware components, they have extraordinary latitude to build on top of that. However, because Apple exercises control over this software ecosystem, it limits its breadth.

Like the Mac of 2001, it is also a hub for accessories — these days, things like headphones and smartwatches. Apple happens to make examples of both. You can still connect third-party devices — but they are limited.

Eric Migicovsky, of Pebble:

I want to set expectations accordingly. We will build a good app for iOS, but be prepared – there is no way for us to support all the functionality that Apple Watch has access to. It’s impossible for a 3rd party smartwatch to send text messages, or perform actions on notifications (like dismissing, muting, replying) and many, many other things.

Even if you believe Apple is doing this not out of anticompetitive verve, but instead for reasons of privacy, security, API support, and any number of other qualities, it still sucks. What it means is that Apple is mostly competing against itself, particularly in smartwatches. (Third-party Bluetooth headphones, like the ones I have, mostly work fine.)

The European Commission announced guidance today for improving third-party connectivity with iOS. Apple is, of course, miserable about this. I am curious to see the real-world results, particularly as the more dire predictions of permitting third-party app distribution have — shockingly — not materialized.

Imagine how much more interesting this ecosystem could be if there were substantial support across “host” platforms.